Wrath & Glory Core Rule Book


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WELCOME TO THE 41ST MILLENNIUM 

It is the 41st Millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Holy Terra. He is the Master of Mankind, a million worlds and inexhaustible armies. He is a rotting carcass sustained only by power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day so that he may never truly die.

Yet even in His deathless state, the Emperor continues His eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the xenos, heretics, mutants — and worse.

To live in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grimdark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Wrath & Glory gives you the freedom to roleplay Warhammer 40,000 your way. Sit down with your friends, decide what kind of story you want to tell, and assemble your squad from a host of iconic Archetypes. Warhammer 40,000 is a vast and phenomenally exciting setting, offering up a massive range of customisable characters to play and a million ways to adventure. 

A new era has dawned, and the galaxy is more dangerous than ever — the perfect time to dive into epic and terrible tales. The vastness of space is rife with opportunities for exploration; can your Rogue Trader find profit from an Aeldari alliance? What strange xenos will you find (and purge) with your Inquisitorial retinue? Where will you get enough red paint to make this Kill Kroozer go faster?

The Gilead System

Most games of Wrath & Glory will take place in the Gilead System, a flickering candle of light in the darkness of Imperium Nihilus. 

The Great Rift is a daily threat to the citizens of Gilead. A scar across the sky of every world, the impossibly large Warp storm is a daily reminder of the pervasive threat of Chaos, as well as the incredible importance of their home. Their few but diverse worlds stand as a bastion of hope against the darkness — if the propaganda of the Adminstratum is to be believed. Under their honeyed words lies the truth: the Gilead System is cut off from the light of the Emperor, they have no reinforcements, no means of leaving the system, and no communication with the wider Imperium. They are but one of countless forgotten systems.

Though alone in the darkness of Imperium Nihilus, the Gilead System boasts an unusual variety of planets. An ancient Forge World filled with the strange wonders of the Adeptus Mechanicus. A feudal Knight World defended by barons piloting colossal battle suits. A bountiful planet dedicated entirely to food production, another colonised only to further worship the God-Emperor, and more — all packed with opportunities for adventure. 

THE GAME SYSTEM 

Wrath & Glory uses a d6 dice pool system that will be instantly familiar to Warhammer 40,000 players and easy to learn for anyone else. There are a lot of cool features to the system, and learning is far more fun when you’re actually playing! We’ve highlighted some of the basics here; read Sarah Kaiser’s incredible comic over on the Warhammer Community website for a great introduction to the game.

Whenever your character tries to do something and the result is uncertain, you roll a Test based on your character’s Attributes and Skills. A result of 4 or 5 on a dice counts as an Icon. Get more Icons than the Difficulty Number, and you succeed at whatever you’re trying to do. Results of 6 count for 2 Icons, and can also be used for extra effects, like gaining more information from a task, or doing it quicker. 

Add in the Wrath die for extra drama on any roll. A result of 6 on the Wrath die awards you a point of Wrath and triggers a gloriously gory critical hit in combat. A result of 1 on the Wrath die triggers a narrative Complication, regardless of whether you failed or succeeded; the perfect opportunity for players and GMs to work together to create a more engaging narrative. 

‘Your communion with the machine spirit was successful, but you didn’t just open one door – you hear another slide open, and another, followed by the unmistakable skittering of chitinous claws on plascrete heading towards your warband!’

Combat is fast, fluid, and undeniably deadly with powerful weapons, bolters, and brutal critical hit tables — just what you’d expect from Warhammer: 40,000. Interaction Attacks let characters who aren’t 7-foot tall ceramite-clad transhumans get in on the fun too. Use your Tech Skill to distract an enemy with a Cherub, or Intimidate them with your Commissarial presence. 

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