Imprison - Once during your turn (before your attack), if Gardevoir ex is your Active Pokemon, you may put an Imprison marker on 1 of your opponent's Pokemon. Any Pokemon that has any Imprison markers on it can't use any Poke-Powers or Poke-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition. (Poke-POWER)
[2R] Flame Ball (80) You may move a R Energy card attached to Gardevoir ex to 1 of your Benched Pokemon.